UI Toolkit brought new great way of implementing UI in Unity to our games with markup language and style sheets, as well as powerful WYSIWYG tool "UI Builder". Unfortunately, what it lacks, which the previous "old" UI system (partially) had, is the ability to attach and inspect functionalities of each UI element directly in editor.
What UI Events Selector tries to achieve, is simply transfer process of registering callbacks to UI elements from your IDE directly to the editor, without stripping event system from its versatility as much as it is possible, by using a bit of Reflections and giving the user ability of defining custom pseudo-events, wchich in this case are just already existing events with additional conditions.