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This class is a MonoBehaviour used to manage state machine controller and give access data within it.


Fields and Properties

Type Name Description
FSMC_Controller StateMachine Refference to a runtime copy of currently managed state machine. Setting this at runtime will create a copy of given controller to use.


Methods

Type Name Parameters Description
void SetFloat string name, float value Setter for a float parameter using name
void SetFloat int id, float value Setter for a float parameter using hash
float GetFloat string name Getter for a float parameter using name
float GetFloat int id Getter for a float parameter using hash
void SetInt string name, int value Setter for a int parameter using name
void SetInt int id, int value Setter for a int parameter using hash
int GetInt string name Getter for a int parameter using name
int GetInt int id Getter for a int parameter using hash
void SetBool string name, bool value Setter for a bool parameter using name
void SetBool int id, bool value Setter for a bool parameter using hash
bool GetBool string name Getter for a bool parameter using name
bool GetBool int id Getter for a bool parameter using hash
void SetTrigger string name Setter for a trigger parameter using name
void SetTrigger int id Setter for a trigger parameter using hash
FSMC_State GetCurrentState Returns currently active state in managed state machine controller
FSMC_State GetState string name Returns state with a given name in managed state machine controller, or null if name doesn't match any state
void SetState string name Forces state machine to transition to a state with a given name


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