Search
Light Mode
Contact Us

Contact us

No results for your search.
Sorry, an unexpected error occurred

Class representing a state in a state machine. Through this class you can also access behaviours attached to a state.


Constructors

Type Name Parameters
FSMC_State FSMC_State string name


Fields and Properties

Type Name Description
string Name Name of a state (read only)
List TransitionsFrom List of transitions coming out of this state
List TransitionsTo List of transitions coming into this state


Methods

Type Name Parameters Description
FSMC_Behaviour GetBehaviour Type type Returns first behaviour of that type on this state
T GetBehaviour A generic version of GetBehaviour
FSMC_Behaviour[] GetBehaviours Returns all behaviours of that state
FSMC_Behaviour[] GetBehaviours Type type Returns all behaviours of given type on this state
T[] GetBehaviours Generic version of GetBehaviours
void AddBehaviour FSMC_Behaviour behaviour Adds already created instance of a behaiour
void AddBehaviours FSMC_Behaviour[] behaviours Adds all already created instances of a behaiours
void AddBehaviour Type type Creates and adds instance of a behaviour if a given type
void AddBehaviour Generiv version of AddBehaviour


On This Page
Created with Notice